641
11/20/2023
Boomer Hackball
Deck Size: 100
PreDH
Legal
Est deck cost: $271.60
Salt Sum: 38.4
No deck tags
641
11/20/2023
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Commander

Quantity: 1Price: $2.29
Momir Vig, Simic Visionary

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Creature
Momir Vig, Simic Visionary (dis) 118
1

Artifact

Quantity: 3Price: $28.97
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (plst) DDS-58
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1

Creature

Quantity: 34Price: $81.20
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
1
Birchlore Rangers

Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Birchlore Rangers (ons) 248
1
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (plst) CSP-105
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (dmc) 147
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (2x2) 143
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (khc) 57
1
Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Creature
Elvish Champion (plst) INV-186
1
Elvish Visionary

When Elvish Visionary enters the battlefield, draw a card.

Creature
Elvish Visionary (cmr) 223
1
Essence Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Essence Warden (plst) CMA-106
1
Ezuri, Renegade Leader

{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Creature
Ezuri, Renegade Leader (plst) C14-195
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Heart Warden

{T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card.

Creature
Heart Warden (uds) 108
1
Immaculate Magistrate

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Creature
Immaculate Magistrate (cmr) 234
1
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (j22) 677
1
Joraga Warcaller

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Creature
Joraga Warcaller (cma) 120
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Lys Alana Huntmaster

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Creature
Lys Alana Huntmaster (j22) 686
1
Multani's Acolyte

Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card.

Creature
Multani's Acolyte (ulg) 108
1
Nullmage Shepherd

Tap four untapped creatures you control: Destroy target artifact or enchantment.

Creature
Nullmage Shepherd (scd) 200
1
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (2x2) 154
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (plst) C14-210
1
Primordial Sage

Whenever you cast a creature spell, you may draw a card.

Creature
Primordial Sage (jmp) 422
1
Quirion Elves

As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Creature
Quirion Elves (dde) 39
1
Quirion Explorer

{T}: Add one mana of any color that a land an opponent controls could produce.

Creature
Quirion Explorer (c16) 160
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (mh2) 285
1
Regal Force

When Regal Force enters the battlefield, draw a card for each green creature you control.

Creature
Regal Force (ddu) 22
1
Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Sylvan Ranger (woc) 134
1
Timberwatch Elf

{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Creature
Timberwatch Elf (khc) 76
1
Viridian Zealot

{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Creature
Viridian Zealot (cma) 163
1
Wirewood Channeler

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

Creature
Wirewood Channeler (khc) 79
1
Wirewood Elf

{T}: Add {G}.

Creature
Wirewood Elf (ons) 301
1
Wirewood Hivemaster

Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.

Creature
Wirewood Hivemaster (lgn) 145
1
Wirewood Symbiote

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Wirewood Symbiote (ema) 192
1
Wren's Run Packmaster

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

Creature
Wren's Run Packmaster (cma) 171
1

Enchantment

Quantity: 5Price: $83.95
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (ncc) 283
1
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1
Swirl the Mists

As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.

Enchantment
Swirl the Mists (chk) 94
1

Instant

Quantity: 13Price: $21.19
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (woc) 84
1
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (a25) 44
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
1
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
1
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (woc) 98
1
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (10e) 93
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
Repopulate

Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Repopulate (ulg) 111
1
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (5ed) 124
1
Spectral Shift

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)

Instant
Spectral Shift (5dn) 37
1
Wrap in Vigor

Regenerate each creature you control.

Instant
Wrap in Vigor (cns) 183
1

Land

Quantity: 36Price: $46.22
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 275
1
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
1
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
18
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
1
Island

({T}: Add {U}.)

Land
Island (lci) 396
10
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Land
Oran-Rief, the Vastwood (nec) 173
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (lcc) 348
1
Tectonic Edge

{T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Land
Tectonic Edge (plst) C14-313
1
Wirewood Lodge

{T}: Add {C}. {G}, {T}: Untap target Elf.

Land
Wirewood Lodge (plst) DD1-26
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261
1

Sorcery

Quantity: 8Price: $7.78
Biomantic Mastery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Sorcery
Biomantic Mastery (c15) 239
1
Collective Unconscious

Draw a card for each creature you control.

Sorcery
Collective Unconscious (scd) 176
1
Creeping Corrosion

Destroy all artifacts.

Sorcery
Creeping Corrosion (mbs) 78
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (cmm) 86
1
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
1
Elvish Promenade

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Sorcery Tribal
Elvish Promenade (khc) 59
1
Harmonize

Draw three cards.

Sorcery
Harmonize (plst) C20-173
1
Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Sorcery
Overrun (scd) 201
1

Deck Stats

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