279
6/21/2020
It's Just Kavu
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $86.14
Salt Sum: 22.75
No deck tags
279
6/21/2020
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Commander

Quantity: 1Price: $0.79
Darigaaz, the Igniter

Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Creature
Darigaaz, the Igniter (inv) 243
1

Anthem

Quantity: 2Price: $7.78
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (c16) 142
1
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (c20) 158
1

Bounce

Quantity: 2Price: $0.74
Horned Kavu

When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.

Creature
Horned Kavu (pls) 110
1
Sparkcaster

When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.

Creature
Sparkcaster (pls) 126
1

Counters

Quantity: 1Price: $0.39
Kavu Predator

Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

Creature
Kavu Predator (plc) 132
1

Creature

Quantity: 25Price: $9.81
Alpha Kavu

{1}{G}: Target Kavu creature gets -1/+1 until end of turn.

Creature
Alpha Kavu (pls) 77
1
Amphibious Kavu

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Creature
Amphibious Kavu (pls) 78
1
Bloodfire Kavu

{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Creature
Bloodfire Kavu (apc) 58
1
Caldera Kavu

{1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn.

Creature
Caldera Kavu (pls) 58
1
Firescreamer

{R}: Firescreamer gets +1/+0 until end of turn.

Creature
Firescreamer (inv) 106
1
Hooded Kavu

{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Creature
Hooded Kavu (inv) 147
1
Hunting Kavu

{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.

Creature
Hunting Kavu (inv) 252
1
Kavu Aggressor

Kicker {4} (You may pay an additional {4} as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

Creature
Kavu Aggressor (inv) 148
1
Kavu Chameleon

This spell can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn.

Creature
Kavu Chameleon (inv) 191
1
Kavu Howler

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Kavu Howler (apc) 79
1
Kavu Mauler

Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

Creature
Kavu Mauler (apc) 80
1
Kavu Monarch

Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Creature
Kavu Monarch (inv) 149
1
Kavu Primarch

Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

Creature
Kavu Primarch (fut) 128
1
Kavu Runner

Kavu Runner has haste as long as no opponent controls a white or blue creature.

Creature
Kavu Runner (inv) 150
1
Kavu Scout

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

Creature
Kavu Scout (inv) 151
1
Kavu Titan

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.

Creature
Kavu Titan (inv) 194
1
Mire Kavu

Mire Kavu gets +1/+1 as long as you control a Swamp.

Creature
Mire Kavu (pls) 67
1
Penumbra Kavu

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

Creature
Penumbra Kavu (apc) 83
1
Pouncing Kavu

Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

Creature
Pouncing Kavu (inv) 158
1
Raging Kavu

Flash Haste

Creature
Raging Kavu (inv) 262
1
Rooting Kavu

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

Creature
Rooting Kavu (inv) 207
1
Serpentine Kavu

{R}: Serpentine Kavu gains haste until end of turn.

Creature
Serpentine Kavu (inv) 211
1
Untamed Kavu

Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

Creature
Untamed Kavu (dom) 186
1
Vicious Kavu

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

Creature
Vicious Kavu (inv) 284
1
Yavimaya Kavu

Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

Creature
Yavimaya Kavu (inv) 291
1

Draw

Quantity: 7Price: $8.45
Harmonize

Draw three cards.

Sorcery
Harmonize (plc) 149
1
Kavu Climber

When Kavu Climber enters the battlefield, draw a card.

Creature
Kavu Climber (inv) 192
1
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (aer) 162
1
Pygmy Kavu

When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.

Creature
Pygmy Kavu (pls) 88
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (ths) 101
1
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (eld) 172
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
1

Evasion

Quantity: 2Price: $1.28
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (m11) 216
1
War Cadence

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.

Enchantment
War Cadence (mmq) 224
1

Finisher

Quantity: 1Price: $5.99
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (c15) 196
1

Land

Quantity: 37Price: $15.35
Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (iko) 243
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c20) 273
1
Forest

({T}: Add {G}.)

Land
Forest (bfz) 270
12
Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (c20) 277
1
Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (c20) 279
1
Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (iko) 249
1
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
1
Mountain

({T}: Add {R}.)

Land
Mountain (bfz) 265
8
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (c20) 300
1
Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (iko) 252
1
Swamp

({T}: Add {B}.)

Land
Swamp (bfz) 260
4
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 244
1
Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Land
Temple of Malady (m20) 254
1
Temple of Malice

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.

Land
Temple of Malice (thb) 247
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (c20) 320
1

Protection

Quantity: 1Price: $4.49
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
1

Pump

Quantity: 1Price: $1.49
Fires of Yavimaya

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Enchantment
Fires of Yavimaya (inv) 246
1

Ramp

Quantity: 9Price: $18.07
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (c16) 146
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c16) 149
1
Hazoret's Monument

Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

Artifact
Hazoret's Monument (akh) 229
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (c17) 53
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c16) 155
1
Rhonas's Monument

Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Artifact
Rhonas's Monument (akh) 236
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
1
Thunderscape Familiar

First strike Black spells and green spells you cast cost {1} less to cast.

Creature
Thunderscape Familiar (pls) 76
1

Removal

Quantity: 11Price: $11.51
Artifact Mutation

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

Instant
Artifact Mutation (inv) 231
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (pca) 57
1
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (war) 187
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c19) 136
1
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (ody) 287
1
Firemaw Kavu

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

Creature
Firemaw Kavu (tsp) 153
1
Flametongue Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Creature
Flametongue Kavu (pls) 60
1
Lavalanche

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Sorcery
Lavalanche (arb) 118
1
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (c19) 197
1
Violent Ultimatum

Destroy three target permanents.

Sorcery
Violent Ultimatum (ala) 206
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (c19) 155
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Built this deck because my other decks have been a bit too consistent for my playgroup and I wanted something on the jankier end of the spectrum. I figured if go "},{"attributes":{"bold":true},"insert":"Full Kavu"},{"insert":" I can't "},{"attributes":{"italic":true},"insert":"possibly "},{"insert":"win, right?\n\n"},{"attributes":{"bold":true},"insert":"WRONG!"},{"insert":" This deck won first (and only) 2 games that I played with it, and has since been retired because it's "},{"attributes":{"bold":true},"insert":"TOO STRONG!"},{"insert":"\n\nOk, so both games it won were due more to "},{"attributes":{"italic":true},"insert":"extraordinary "},{"insert":"luck than to the strength of the deck or my own prodigious skill in piloting it, but it's still gotta be set aside because if it accidentally wins any more games I might be stuck as the archenemy of my group forever.\n"}]}
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