59
12/18/2023
Azor's Jurisprudence
Deck Size: 104
Commander / EDH
Legal
Est deck cost: $103.76
Salt Sum: 44.11
No deck tags
59
12/18/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $2.29
Azor, the Lawbringer

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
1

Artifact

Quantity: 7Price: $23.87
Azor's Gateway

Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
1
Azorius Cluestone

{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Artifact
Azorius Cluestone (dgm) 136
1
Azorius Keyrune

{T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Artifact
Azorius Keyrune (rtr) 225
1
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.

Artifact
Azorius Locket (rna) 231
1
Tablet of the Guilds

As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.

Artifact
Tablet of the Guilds (rtr) 235
1
The Immortal Sun

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Artifact
The Immortal Sun (rix) 180
1
Tome of the Guildpact

Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.

Artifact
Tome of the Guildpact (rna) 242
1

Creature

Quantity: 27Price: $23.59
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (ori) 5
1
Azor's Elocutors

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Creature
Azor's Elocutors (rtr) 210
1
Council of the Absolute

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.

Creature
Council of the Absolute (dgm) 62
1
Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Creature
Deputy of Detention (rna) 165
1
Droning Bureaucrats

{X}, {T}: Each creature with mana value X can't attack or block this turn.

Creature
Droning Bureaucrats (gpt) 4
1
Elite Arrester

{1}{U}, {T}: Tap target creature.

Creature
Elite Arrester (rna) 266
1
Elite Guardmage

Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Creature
Elite Guardmage (war) 195
1
Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Judge's Familiar (rtr) 218
1
Knight of the White Orchid

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ori) 21
1
Law-Rune Enforcer

{1}, {T}: Tap target creature with mana value 2 or greater.

Creature
Law-Rune Enforcer (war) 20
1
Omnispell Adept

{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.

Creature
Omnispell Adept (grn) 49
1
Persistent Petitioners

{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.

Creature
Persistent Petitioners (rna) 44
4
Precinct Captain

First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

Creature
Precinct Captain (rtr) 17
1
Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Creature
Relic Seeker (ori) 29
1
Rescuer Sphinx

Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

Creature
Rescuer Sphinx (war) 65
1
Resplendent Griffin

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Creature
Resplendent Griffin (rix) 170
1
Sky Theater Strix

Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

Creature
Sky Theater Strix (war) 67
1
Skymark Roc

Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Creature
Skymark Roc (rtr) 196
1
Spelltithe Enforcer

Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.

Creature
Spelltithe Enforcer (gpt) 18
1
Sphinx of Foresight

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

Creature
Sphinx of Foresight (rna) 55
1
Sphinx of the Chimes

Flying Discard two nonland cards with the same name: Draw four cards.

Creature
Sphinx of the Chimes (rtr) 52
1
Vedalken Plotter

When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.

Creature
Vedalken Plotter (gpt) 41
1
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Wall of Runes (war) 75
1
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Creature
Willbreaker (ori) 84
1

Enchantment

Quantity: 11Price: $10.63
Arrest

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Arrest (rtr) 3
1
Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (rtr) 155
1
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
1
Knightly Valor

Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (ori) 22
1
Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Enchantment
Martial Law (rtr) 14
1
Righteous Authority

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Enchantment
Righteous Authority (rtr) 189
1
Sentinel's Mark

Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Enchantment
Sentinel's Mark (rna) 20
1
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (rtr) 24
1
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (ori) 76
1
Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.

Enchantment
Verity Circle (rna) 58
1

Instant

Quantity: 21Price: $15.01
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (rna) 151
1
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (rtr) 145
1
Cancel

Counter target spell.

Instant
Cancel (rtr) 31
1
Clash of Wills

Counter target spell unless its controller pays {X}.

Instant
Clash of Wills (ori) 49
1
Depose

Instant
Depose // Deploy (rna) 225
1
Emergency Powers

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Instant
Emergency Powers (rna) 169
1
Expel from Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Instant
Expel from Orazca (rix) 37
1
Negate

Counter target noncreature spell.

Instant
Negate (rix) 44
1
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
1
Precognitive Perception

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Instant
Precognitive Perception (rna) 45
1
Psychic Spiral

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Instant
Psychic Spiral (rtr) 47
1
Release to the Wind

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Instant
Release to the Wind (rix) 46
1
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (dgm) 96
1
Repeal

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Instant
Repeal (gpt) 32
1
Restore the Peace

Return each creature that dealt damage this turn to its owner's hand.

Instant
Restore the Peace (dgm) 97
1
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Instant
Riot Control (dgm) 6
1
Smite

Destroy target blocked creature.

Instant
Smite (gtc) 25
1
Sphinx's Revelation

You gain X life and draw X cards.

Instant
Sphinx's Revelation (rtr) 200
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (lcc) 137
1
Warrant

Instant
Warrant // Warden (rna) 230
1

Land

Quantity: 31Price: $22.49
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Island

({T}: Add {U}.)

Land
Island (lci) 395
15
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
15

Sorcery

Quantity: 6Price: $5.88
Bring to Trial

Exile target creature with power 4 or greater.

Sorcery
Bring to Trial (rna) 5
1
Inaction Injunction

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.

Sorcery
Inaction Injunction (rtr) 41
1
Righteous Charge

Creatures you control get +2/+2 until end of turn.

Sorcery
Righteous Charge (gtc) 23
1
Secrets of the Golden City

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Sorcery
Secrets of the Golden City (rix) 52
1
Sphinx's Decree

Each opponent can't cast instant or sorcery spells during that player's next turn.

Sorcery
Sphinx's Decree (rix) 24
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments