456
4/22/2024
sergeant Benton’s big UNIT
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $237.60
Salt Sum: 25.63
456
4/22/2024
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Commander

Quantity: 1Price: $0.69
Sergeant John Benton

Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.

Creature
Sergeant John Benton (who) 441
1

Burn

Quantity: 2Price: $8.34
Iron Maiden

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.

Artifact
Iron Maiden (ulg) 127
1
Storm Seeker

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Instant
Storm Seeker (chr) 70
1

Draw

Quantity: 2Price: $4.98
Library of Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Artifact
Library of Leng (5ed) 387
1
Spellbook

You have no maximum hand size.

Artifact
Spellbook (8ed) 314
1

Land

Quantity: 34Price: $21.98
Forest

({T}: Add {G}.)

Land
Forest (mmq) 350
16
Grasslands

Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Grasslands (mir) 327
1
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Land
Horizon Canopy (who) 1094
1
Plains

({T}: Add {W}.)

Land
Plains (mmq) 331
15
Remote Farm

Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.

Land
Remote Farm (mmq) 323
1

Protection

Quantity: 15Price: $10.67
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
1
Beaming Defiance

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Beaming Defiance (stx) 9
1
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
1
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (scd) 173
1
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
1
Flare of Faith

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

Instant
Flare of Faith (mid) 19
1
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
1
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
1
Snag

You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.

Instant
Snag (pcy) 124
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (cmm) 323
1
Solitary Confinement

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (mh2) 265
1
Temper

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Temper (sth) 20
1
Test of Faith

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Test of Faith (mma) 33
1
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190
1
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (rvr) 32
1

Pump

Quantity: 22Price: $11.14
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Instant
Become Immense (ktk) 130
1
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

Instant
Blessed Defiance (j22) 156
1
Bounty of the Hunt

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Instant
Bounty of the Hunt (all) 85
1
Empyrial Armor

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Enchantment
Empyrial Armor (wth) 13
1
Exoskeletal Armor

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Enchantment
Exoskeletal Armor (jud) 114
1
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (m10) 184
1
Groundswell

Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Instant
Groundswell (j22) 669
1
Inner Calm, Outer Strength

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Instant
Inner Calm, Outer Strength (sok) 133
1
Invigorate

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Instant
Invigorate (mmq) 254
1
Kaya's Onslaught

Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Kaya's Onslaught (khm) 18
1
Mammoth Growth

Target creature gets +4/+4 until end of turn. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mammoth Growth (khm) 183
1
Might of Oaks

Target creature gets +7/+7 until end of turn.

Instant
Might of Oaks (7ed) 257
1
Might of Old Krosa

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Instant
Might of Old Krosa (tsp) 204
1
Might of the Nephilim

Target creature gets +2/+2 until end of turn for each of its colors.

Instant
Might of the Nephilim (dis) 88
1
Mutagenic Growth

({G/P} can be paid with either {G} or 2 life.) Target creature gets +2/+2 until end of turn.

Instant
Mutagenic Growth (mm2) 149
1
Piety Charm

Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.

Instant
Piety Charm (ons) 49
1
Primal Bellow

Target creature gets +1/+1 until end of turn for each Forest you control.

Instant
Primal Bellow (zen) 176
1
Scent of Ivy

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Instant
Scent of Ivy (uds) 120
1
Seal of Strength

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Enchantment
Seal of Strength (nem) 115
1
Titanic Growth

Target creature gets +4/+4 until end of turn.

Instant
Titanic Growth (one) 187
1
Wild Defiance

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Enchantment
Wild Defiance (avr) 203
1
Wild Might

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Instant
Wild Might (pcy) 134
1

Ramp

Quantity: 10Price: $145.96
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
1
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (inv) 188
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (inv) 189
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (plst) TMP-294
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
1
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (vis) 122
1
Swell of Growth

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Instant
Swell of Growth (bfz) 191
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (mrd) 257
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (3ed) 230
1

Recursion

Quantity: 3Price: $1.33
Angelic Renewal

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Enchantment
Angelic Renewal (wth) 4
1
Reclaim

Put target card from your graveyard on top of your library.

Instant
Reclaim (7ed) 263
1
Revive

Return target green card from your graveyard to your hand.

Sorcery
Revive (mmq) 262
1

Removal

Quantity: 11Price: $32.51
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (ice) 20
1
Dust to Dust

Exile two target artifacts.

Sorcery
Dust to Dust (drk) 5
1
Equipoise

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Enchantment
Equipoise (vis) 3
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (who) 801
1
Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.

Sorcery
Primal Might (m21) 377
1
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (gn3) 105
1
Ruinous Intrusion

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

Instant
Ruinous Intrusion (lcc) 255
1
The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Planeswalker
The Wanderer (cmm) 843
1
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (c21) 109
1
Wax

Instant
Wax // Wane (dmr) 211
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (3ed) 46
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Thought it would be fun to play a deck that has literally just one creature (Mr. Benton). Even after explaining the concept I have found that it takes a few turns before my opponents understand what is happening. At some point someone at the table usually says “so wait a minute. The deck has NO other creatures? So your hand is filled with nothing but instant speed interaction? then we all laugh and I proceed to draw 15 cards. \n"}]}
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