51
1/27/2024
Jace Tribal
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $229.33
Salt Sum: 36.81
No deck tags
51
1/27/2024
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Commander

Quantity: 1Price: $7.49
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
1

Artifact

Quantity: 1Price: $17.99
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1

Card Adv

Quantity: 32Price: $112.69
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (plst) SS1-3
1
Comparative Analysis

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Instant
Comparative Analysis (ogw) 51
1
Contentious Plan

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Sorcery
Contentious Plan (war) 46
1
Contingency Plan

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Contingency Plan (emn) 52
1
Distorted Curiosity

Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.

Sorcery
Distorted Curiosity (one) 46
1
Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Instant
Epiphany at the Drownyard (soi) 59
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (clb) 720
1
Induced Amnesia

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Enchantment
Induced Amnesia (rix) 40
1
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (cmm) 850
1
Jace's Archivist

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature
Jace's Archivist (c15) 95
1
Jace's Ingenuity

Draw three cards.

Instant
Jace's Ingenuity (m15) 63
1
Jace's Triumph

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Sorcery
Jace's Triumph (war) 55
1
Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.

Planeswalker
Jace, Arcane Strategist (war) 270
1
Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Planeswalker
Jace, Architect of Thought (cmm) 851
1
Jace, Ingenious Mind-Mage

+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.

Planeswalker
Jace, Ingenious Mind-Mage (xln) 280
1
Jace, Memory Adept

+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.

Planeswalker
Jace, Memory Adept (m14) 60
1
Jace, Mirror Mage

Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Planeswalker
Jace, Mirror Mage (cmm) 852
1
Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Planeswalker
Jace, the Living Guildpact (m15) 62
1
Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Planeswalker
Jace, the Mind Sculptor (2xm) 56
1
Jace, the Perfected Mind

Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.

Planeswalker
Jace, the Perfected Mind (one) 57
1
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (soi) 69
1
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (plst) SS1-6
1
Oath of Jace

When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Enchantment
Oath of Jace (cmm) 854
1
Pieces of the Puzzle

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Sorcery
Pieces of the Puzzle (soi) 78
1
Pore Over the Pages

Draw three cards, untap up to two lands, then discard a card.

Sorcery
Pore Over the Pages (soi) 79
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (prm) 69943
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (cmr) 101
1
Tamiyo's Journal

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Tamiyo's Journal (soi) 265
1
Trail of Evidence

Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchantment
Trail of Evidence (soi) 93
1
Ugin's Insight

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

Sorcery
Ugin's Insight (bfz) 87
1
Uncovered Clues

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Uncovered Clues (dgm) 19
1

Interaction

Quantity: 25Price: $12.79
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (prm) 70922
1
Bring the Ending

Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.

Instant
Bring the Ending (one) 44
1
Calculated Dismissal

Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Instant
Calculated Dismissal (ori) 48
1
Castaway's Despair

Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Castaway's Despair (xln) 281
1
Clash of Wills

Counter target spell unless its controller pays {X}.

Instant
Clash of Wills (ori) 49
1
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (cma) 34
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Dispel

Counter target instant spell.

Instant
Dispel (bfz) 76
1
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (ddt) 6
1
Imaginary Threats

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Imaginary Threats (hou) 37
1
Jace's Defeat

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

Instant
Jace's Defeat (hou) 38
1
Jace's Scrutiny

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Jace's Scrutiny (soi) 70
1
Lay Bare

Counter target spell. Look at its controller's hand.

Instant
Lay Bare (roe) 74
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (ddm) 24
1
Mind Control

Enchant creature You control enchanted creature.

Enchantment
Mind Control (m11) 67
1
Negate

Counter target noncreature spell.

Instant
Negate (bbd) 123
1
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
1
Perilous Voyage

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

Instant
Perilous Voyage (xln) 67
1
Psychic Rebuttal

Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

Instant
Psychic Rebuttal (ori) 67
1
Redirect

You may choose new targets for target spell.

Instant
Redirect (m13) 64
1
Send to Sleep

Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Instant
Send to Sleep (ori) 71
1
Summoner's Bane

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Instant
Summoner's Bane (ddm) 31
1
The Filigree Sylex

{T}: Put an oil counter on The Filigree Sylex. {T}, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex. {T}, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.

Artifact
The Filigree Sylex (one) 227
1
Threads of Disloyalty

Enchant creature with mana value 2 or less You control enchanted creature.

Enchantment
Threads of Disloyalty (prm) 70928
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (m21) 82
1

Land

Quantity: 3Price: $3.17
Drownyard Temple

{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Land
Drownyard Temple (mkc) 259
1
Island

({T}: Add {U}.)

Land
Island (xln) 265
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (mkc) 282
1

Make a strat from these

Quantity: 24Price: $49.02
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (gn2) 20
1
Drowned Secrets

Whenever you cast a blue spell, target player mills two cards.

Enchantment
Drowned Secrets (grn) 39
1
Eternal of Harsh Truths

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Creature
Eternal of Harsh Truths (hou) 34
1
Exultant Cultist

When Exultant Cultist dies, draw a card.

Creature
Exultant Cultist (emn) 59
1
Flood of Recollection

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Sorcery
Flood of Recollection (cmr) 61
1
Guildpact Informant

Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Guildpact Informant (war) 271
1
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
1
Illusionary Servant

Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Creature
Illusionary Servant (m10) 57
1
Jace's Erasure

Whenever you draw a card, you may have target player mill a card.

Enchantment
Jace's Erasure (m12) 60
1
Jace's Mindseeker

Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Creature
Jace's Mindseeker (ddm) 19
1
Jace's Projection

Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker.

Creature
Jace's Projection (war) 272
1
Jace's Sentinel

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

Creature
Jace's Sentinel (xln) 283
1
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
1
Krovikan Mist

Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Creature
Krovikan Mist (ddm) 8
1
Leyline Phantom

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Creature
Leyline Phantom (ddm) 16
1
Maddening Cacophony

Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Sorcery
Maddening Cacophony (znr) 67
1
Mind Sculpt

Target opponent mills seven cards.

Sorcery
Mind Sculpt (m15) 70
1
Open into Wonder

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Sorcery
Open into Wonder (znc) 34
1
Phantom Warrior

Phantom Warrior can't be blocked.

Creature
Phantom Warrior (bbd) 129
1
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
1
Selective Memory

Search your library for any number of nonland cards, exile them, then shuffle.

Sorcery
Selective Memory (wwk) 37
1
Spark Double

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 62
1
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (ori) 76
1
Talent of the Telepath

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Sorcery
Talent of the Telepath (ori) 78
1

Mana

Quantity: 13Price: $25.83
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
1
Azor's Gateway

Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
1
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Artifact
Hedron Archive (cmm) 952
1
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Jace's Sanctum (c19) 88
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (clb) 727
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (mkc) 232
1
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (m19) 65
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (cmm) 403
1
Seal of the Guildpact

As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Artifact
Seal of the Guildpact (rvr) 266
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 337
1
Thaumatic Compass

Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245
1

Meh?

Quantity: 1Price: $0.35
Jace's Phantasm

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Creature
Jace's Phantasm (ima) 60
1

Deck Stats

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