340
4/29/2024
Pow Wow
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $176.15
Salt Sum: 18.31
340
4/29/2024
Compare
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Commander

Quantity: 1Price: $12.99
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (sld) 1208Esika, God of the Tree // The Prismatic Bridge (sld) 1208
1

Artifact

Quantity: 8Price: $47.68
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (plst) KLD-192
1
Aethersphere Harvester

Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Aethersphere Harvester (aer) 142
1
Aetherworks Marvel

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Artifact
Aetherworks Marvel (kld) 193
1
Consulate Turret

{T}: You get {E} (an energy counter). {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.

Artifact
Consulate Turret (aer) 147
1
Decoction Module

Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.

Artifact
Decoction Module (kld) 205
1
Fabrication Module

Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.

Artifact
Fabrication Module (plst) KLD-211
1
Gonti's Aether Heart

Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.

Artifact
Gonti's Aether Heart (aer) 152
1
Panharmonicon

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (j22) 788
1

Creature

Quantity: 33Price: $48.70
Aetherborn Marauder

Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

Creature
Aetherborn Marauder (kld) 71
1
Aethersquall Ancient

Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Creature
Aethersquall Ancient (kld) 39
1
Aetherstorm Roc

Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Creature
Aetherstorm Roc (kld) 3
1
Aethertide Whale

Flying When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.

Creature
Aethertide Whale (aer) 27
1
Aetherwind Basker

Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

Creature
Aetherwind Basker (aer) 104
1
Animar, Soul of Elements

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Creature
Animar, Soul of Elements (2x2) 171
1
Architect of the Untamed

Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

Creature
Architect of the Untamed (kld) 143
1
Behemoth of Vault 0

Trample When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.

Creature Artifact
Behemoth of Vault 0 (pip) 127
1
Bristling Hydra

When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

Creature
Bristling Hydra (kld) 147
1
Cultivator of Blades

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

Creature
Cultivator of Blades (khc) 55
1
Demon of Dark Schemes

Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

Creature
Demon of Dark Schemes (kld) 73
1
Dr. Madison Li

Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.

Creature
Dr. Madison Li (pip) 3
1
Electrostatic Pummeler

When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

Creature Artifact
Electrostatic Pummeler (plst) KLD-210
1
Empyreal Voyager

Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).

Creature
Empyreal Voyager (kld) 180
1
Foundry Hornet

Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

Creature
Foundry Hornet (aer) 59
1
Glint-Sleeve Siphoner

Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.

Creature
Glint-Sleeve Siphoner (aer) 62
1
Gonti, Lord of Luxury

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Gonti, Lord of Luxury (cmm) 162
1
Greenbelt Rampager

When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.

Creature
Greenbelt Rampager (plst) AER-107
1
Janjeet Sentry

When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature.

Creature
Janjeet Sentry (kld) 53
1
Lightning Runner

Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

Creature
Lightning Runner (aer) 90
1
Nine-Fingers Keene

Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

Creature
Nine-Fingers Keene (clb) 289
1
Peema Aether-Seer

When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able.

Creature
Peema Aether-Seer (aer) 119
1
Renegade Rallier

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Creature
Renegade Rallier (aer) 133
1
Rex, Cyber-Hound

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

Creature Artifact
Rex, Cyber-Hound (pip) 117
1
Rogue Refiner

When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).

Creature
Rogue Refiner (aer) 135
1
Scrapper Champion

Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Creature
Scrapper Champion (aer) 97
1
Sentry Bot

Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Creature Artifact
Sentry Bot (pip) 371
1
Servant of the Conduit

When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.

Creature
Servant of the Conduit (kld) 169
1
Shielded Aether Thief

Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card.

Creature
Shielded Aether Thief (aer) 44
1
Territorial Gorger

Trample Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.

Creature
Territorial Gorger (kld) 136
1
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 261
1
Verdurous Gearhulk

Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

Creature Artifact
Verdurous Gearhulk (mic) 145
1
Winding Constrictor

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Creature
Winding Constrictor (plst) AER-140
1

Enchantment

Quantity: 9Price: $8.15
Aid from the Cowl

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Enchantment
Aid from the Cowl (moc) 290
1
Crackling Perimeter

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Enchantment
Crackling Perimeter (gtc) 88
1
Era of Innovation

Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.

Enchantment
Era of Innovation (kld) 45
1
Gonti's Machinations

Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

Enchantment
Gonti's Machinations (aer) 63
1
Guild Summit

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.

Enchantment
Guild Summit (grn) 41
1
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217
1
Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
1
Verdant Haven

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Verdant Haven (m15) 206
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (clb) 815
1

Instant

Quantity: 6Price: $2.68
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Instant
Alchemist's Retrieval (vow) 47
1
Electrosiphon

Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.

Instant
Electrosiphon (pip) 104
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
1
Harnessed Lightning

Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.

Instant
Harnessed Lightning (kld) 117
1
Saving Grasp

Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Saving Grasp (dka) 46
1
String of Disappearances

Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
String of Disappearances (mh1) 72
1

Land

Quantity: 31Price: $39.61
Aether Hub

When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (plst) KLD-242
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Boros Guildgate

Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (clu) 232
1
Citadel Gate

Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
1
Cliffgate

Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (clu) 234
1
Forest

({T}: Add {G}.)

Land
Forest (clu) 273
1
Gateway Plaza

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (plst) GRN-247
1
Golgari Guildgate

Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (clu) 237
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
HELIOS One

{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Land
HELIOS One (pip) 149
1
Island

({T}: Add {U}.)

Land
Island (clu) 260
1
Izzet Guildgate

Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
1
Manor Gate

Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
1
Maze's End

Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (plst) DGM-152
1
Mountain

({T}: Add {R}.)

Land
Mountain (clu) 266
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (clu) 242
1
Plains

({T}: Add {W}.)

Land
Plains (clu) 254
1
Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (clu) 244
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (clu) 248
1
Swamp

({T}: Add {B}.)

Land
Swamp (clu) 265
1
The Black Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 490
1
The World Tree

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
1
Thran Portal

Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.

Land
Thran Portal (dmu) 259
1

Planeswalker

Quantity: 1Price: $1.99
Nissa, Nature's Artisan

+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.

Planeswalker
Nissa, Nature's Artisan (kld) 270
1

Sorcery

Quantity: 11Price: $14.35
Attune with Aether

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).

Sorcery
Attune with Aether (kld) 145
1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
1
Confiscation Coup

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

Sorcery
Confiscation Coup (kld) 41
1
Die Young

Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.

Sorcery
Die Young (plst) KLD-76
1
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
1
Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Sorcery
Gates Ablaze (rna) 102
1
Genesis Ultimatum

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Sorcery
Genesis Ultimatum (iko) 189
1
Live Fast

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

Sorcery
Live Fast (kld) 87
1
Monstrous Onslaught

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

Sorcery
Monstrous Onslaught (cmr) 244
1
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rvr) 151
1
Verdant Crescendo

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.

Sorcery
Verdant Crescendo (kld) 273
1

Maybeboard

Quantity: 12Price: $4.38
Appetite for the Unnatural

Destroy target artifact or enchantment. You gain 2 life.

Instant
Appetite for the Unnatural (kld) 141
1
Brotherhood Scribe

Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

Creature
Brotherhood Scribe (pip) 365
1
Callaphe, Beloved of the Sea

Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."

Creature Enchantment
Callaphe, Beloved of the Sea (thb) 260
1
Feed the Clan

You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Instant
Feed the Clan (plst) KTK-132
1
Gate Colossus

This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

Creature Artifact
Gate Colossus (rvr) 257
1
Gatekeeper Gargoyle

Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

Creature Artifact
Gatekeeper Gargoyle (grn) 235
1
Glaive of the Guildpact

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Glaive of the Guildpact (grn) 236
1
Greenside Watcher

{T}: Untap target Gate.

Creature
Greenside Watcher (gtc) 122
1
Hidden Herbalists

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.

Creature
Hidden Herbalists (aer) 110
1
Renata, Called to the Hunt

Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

Creature Enchantment
Renata, Called to the Hunt (thb) 196
1
Thriving Turtle

When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Creature
Thriving Turtle (kld) 66
1
Unbridled Growth

Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.

Enchantment
Unbridled Growth (aer) 126
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"I am a big big fan of Kaladesh and Aether Revolt, coincidentally the fallout cards were also leaked while I was making it and it's pretty great that it has energy support. The idea here (and for 5-colour decks I've seen in general) is that this deck is full of generally good stuff and "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":" is real good for: a) early ramp. b) 'pendulum' summon (that's what I call flipping the library onto the battlefield). And the downsides that come with a 5 colour deck is greatly mitigated by energy being it's own resource that can make for easy mana-filtering and replacements for mana costs on quick effects.\n\nNotes:\n"},{"insert":{"card-link":"Nissa, Nature's Artisan"}},{"insert":"'s inclusion is because I own her and "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" already so I decided for a hint of lifegain since this deck lacks real win conditions. "},{"insert":{"card-link":"Verdant Crescendo"}},{"insert":" also has multiple uses. If not just to stall by adding lifegain to your field "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a hint of ramp.\nThere are a "},{"attributes":{"italic":true},"insert":"barren"},{"insert":" number of lands, as you've probably noticed. I was having a look at lands and found gate archetypes. I'm not gonna lie, it kinda slaps. As well as having it's own win-condition for ramping hard enough. I'd say it makes for decent mana-filtering and even act as real budget duallands with "},{"insert":{"card-link":"Gond Gate"}},{"insert":". "},{"insert":{"card-link":"Circuitous Route"}},{"insert":" and "},{"insert":{"card-link":"Nine-Fingers Keene"}},{"insert":" make for amazing ramp with this in mind.\n"}]}
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