1.2k
5/3/2024
Spara Commits Slimes Against Hummanity
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $923.99
Salt Sum: 25.43
1.2k
5/3/2024
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Commander

Quantity: 1Price: $9.99
Falco Spara, Pactweaver

Flying, trample Falco Spara, Pactweaver enters the battlefield with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature
Falco Spara, Pactweaver (snc) 372
1

Discount

Quantity: 3Price: $17.97
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (cmm) 379
1
Locket of Yesterdays

Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.

Artifact
Locket of Yesterdays (tsp) 258
1
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
1

Draw

Quantity: 8Price: $105.02
Galadriel, Light of Valinor

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

Creature
Galadriel, Light of Valinor (ltc) 498
1
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (afc) 160
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (lcc) 244
1
Life's Legacy

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Sorcery
Life's Legacy (m15) 183
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (otc) 105
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (lcc) 254
1
Selvala, Heart of the Wilds

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Creature
Selvala, Heart of the Wilds (cmm) 320
1

Explosive Slime Value

Quantity: 7Price: $114.93
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (jmp) 29
1
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (cmm) 283
1
Nantuko Shrine

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Enchantment
Nantuko Shrine (ody) 256
1
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (plst) C13-162
1
Spellweaver Helix

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

Artifact
Spellweaver Helix (mrd) 247
1
Sword of Wealth and Power

Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2}

Artifact
Sword of Wealth and Power (big) 26
1
Thrumming Stone

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Artifact
Thrumming Stone (2x2) 315
1

Get S.A.H. Into Exile

Quantity: 4Price: $2.26
Manipulate Fate

Search your library for three cards, exile them, then shuffle. Draw a card.

Sorcery
Manipulate Fate (inv) 60
1
Sacred Guide

{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

Creature
Sacred Guide (tmp) 38
1
Serum Powder

{T}: Add {C}. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Artifact
Serum Powder (ima) 228
1
Test of Talents

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Instant
Test of Talents (stx) 59
1

Graveyard Hate

Quantity: 1Price: $0.49
Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Creature
Scavenging Ooze (onc) 112
1

Hasty Slimes

Quantity: 1Price: $20.99
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141
1

Interaction

Quantity: 4Price: $30.76
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (lcc) 233
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
1
Wave Goodbye

Return each creature without a +1/+1 counter on it to its owner's hand.

Sorcery
Wave Goodbye (lcc) 79
1

Land

Quantity: 36Price: $265.80
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (pdmu) 243p
1
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
1
Barkchannel Pathway

Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 275
1
Brokers Hideout

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
1
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Land
Brushland (bro) 259
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Deserted Beach

Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
1
Dreamroot Cascade

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (otc) 292
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
1
Forest

({T}: Add {G}.)

Land
Forest (snc) 281
4
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (prna) 251p
1
Hedge Maze

({T}: Add {G} or {U}.) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
1
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
1
Island

({T}: Add {U}.)

Land
Island (snc) 274
2
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
1
Lush Portico

({T}: Add {G} or {W}.) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
1
Meticulous Archive

({T}: Add {W} or {U}.) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
1
Overgrown Farmland

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
1
Plains

({T}: Add {W}.)

Land
Plains (snc) 272
1
Rivendell

Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 710
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (mkc) 287
1
Seaside Citadel

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mkc) 288
1
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (sld) 127
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (c19) 287
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
1

Protection

Quantity: 2Price: $61.98
Ripples of Potential

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Ripples of Potential (lcc) 77
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1

Ramp

Quantity: 6Price: $64.84
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (2x2) 143
1
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (pneo) 199p
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
1
Rishkar, Peema Renegade

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (jmp) 425
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1011
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
1

Slimes

Quantity: 26Price: $64.74
Slime Against Humanity

Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.

Sorcery
Slime Against Humanity (mkm) 177
26

Top Deck Control

Quantity: 1Price: $27.99
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
1

Sideboard

Quantity: 25Price: $136.23
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (otc) 89
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 344
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
1
Bred for the Hunt

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Enchantment
Bred for the Hunt (40k) 222
1
Case of the Ransacked Lab

Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

Enchantment
Case of the Ransacked Lab (mkm) 45
1
Foresight

Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Foresight (all) 29a
1
Hadana's Climb

Enchantment
Hadana's Climb // Winged Temple of Orazca (plst) RIX-158Hadana's Climb // Winged Temple of Orazca (plst) RIX-158
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
1
Jaheira, Friend of the Forest

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Creature
Jaheira, Friend of the Forest (clb) 237
1
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 232
1
Mirror of Fate

{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Artifact
Mirror of Fate (m10) 215
1
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (jmp) 411
1
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 26
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (otc) 107
1
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
1
Ravenous Slime

Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.

Creature
Ravenous Slime (c18) 34
1
Resourceful Defense

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.

Enchantment
Resourceful Defense (ncc) 19
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (a25) 32
1
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (otc) 203
1
Selective Memory

Search your library for any number of nonland cards, exile them, then shuffle.

Sorcery
Selective Memory (wwk) 37
1
Simic Ascendancy

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Enchantment
Simic Ascendancy (lcc) 288
1
Sphinx of the Chimes

Flying Discard two nonland cards with the same name: Draw four cards.

Creature
Sphinx of the Chimes (rtr) 52
1
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15
1
Ulvenwald Tracker

{1}{G}, {T}: Target creature you control fights another target creature.

Creature
Ulvenwald Tracker (mm3) 144
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (mkc) 195
1

Deck Stats

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Description

{"ops":[{"insert":"Slimes Slimes Slimes..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"(This primer is a work in progress) \nWhen looking at this deck I recommend you view it via \"Categories (Multiple)\"\n\nThe card "},{"attributes":{"color":"var(--bs-primary)","link":"https://www.moxfield.com/cards/Xdzxx-slime-against-humanity"},"insert":"Slime Against Humanity"},{"insert":" is weird. It's allowed me to put so many fun cards in this deck I'd never even seen before. Let's get into it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winning"},{"insert":"\nThis deck is a mid range battlecruiser style that looks to slowly build up a board state and win in strange ways or by overwhelming power. As such we want to get to the late game where casting "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":" makes us an 10/10+ Trample ooze creature and bury our opponents with sheer damage. The fact that these slimes have trample built in is *Chefs kiss*\n\n"},{"attributes":{"bold":true},"insert":"Thrumming Stone"},{"insert":"\nAny deck with that has card with the text \"A deck can have any number of cards named...\" needs to run "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Thrumming Stone"},{"insert":". The ripple affect lets us dump out dozens if not all copies of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":" onto the stack. This creates a super scary board state, and either needs haste (Concordant Crossroads) for creatures or you needed to untap to win. \nWe run 26 copies of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":" so it isn't quite as powerful as in a deck that runs 30, but I really needed the room for other fun cards. \n\n"},{"attributes":{"bold":true},"insert":"Spellweaver Helix + Rishkar's Expertise"},{"insert":"\nThis one is a little tricky to pull off but should be considered a challenge to win with. It uses two cards to combo off and draw your whole deck:\nSpellweaver Helix"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rishkar's Expertise"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHave a copy of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":", along with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rishkar's Expertise"},{"insert":" in your graveyard. Cast "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sp"},{"insert":"ellweaver Helix imprinting the two cards. When you cast a copy of "},{"attributes":{"color":"var(--bs-primary)","link":"https://www.moxfield.com/cards/Xdzxx-slime-against-humanity"},"insert":"Slime Against Humanity"},{"insert":" you will also cast "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rishkar's Expertise"},{"insert":". This will let you draw more cards and cast another copy of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":", if you draw one. High probability to draw your whole deck.\n\nFalco Spara, Pactweaver + Devoted Druid + Sensei’s Divining \nTop\n\nThis is a sweet combo if you can pull it off. It lets you draw every card in your deck. \n\n"},{"attributes":{"bold":true},"insert":"Beat Down"},{"insert":"\nIf we don't combo off, at some point in the game we will be making 6/6 or bigger creatures for just  or less, giving us crazy value. We have a couple ways to push this strategy to an unfair place.\n\n"},{"attributes":{"bold":true},"insert":"Card Draw"},{"insert":"\nA key aspect of any winning deck is options, and that comes from cards in hand. Our commander helps with this... a lot. \n"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Inspiring Call"},{"insert":": a staple in +1/+1 counter decks"},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Greater Good"},{"insert":": turn big bodies into big card draw"},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Control"},{"insert":"\nWe are looking to play battlecruiser style magic. We want big turns and lots of turns. The control package reflects this attitude for taking the game long.\n"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Scavenging Ooze"},{"insert":": I lose so often to graveyard shenanigans that this was a must in the deck, bonus points for it being an ooze"},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp"},{"insert":"\nUsually ramp is a must and fairly basic in a green deck, however, since we play "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Slime Against Humanity"},{"insert":" we get some really fun ways to get mana or reduce costs.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Locket of Yesterdays"},{"insert":": reduce the cost to "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Emerald Medallion"},{"insert":": most of our spells are green"},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Nature's Lore"},{"insert":": color fix, but usually for Spara's Headquarters (Look how on theme we are) "},{"attributes":{"list":"ordered"},"insert":"\n\n\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Kodama of the West Tree"},{"insert":": synergizes with our strategy for major benefit"},{"attributes":{"list":"ordered"},"insert":"\n\n"},{"insert":"\n"}]}
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