420
4/29/2024
Hydrogen Baby
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1608.33
Salt Sum: 56.17
420
4/29/2024
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Commander

Quantity: 1Price: $10.99
Scion of the Ur-Dragon

Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

Creature
Scion of the Ur-Dragon (c17) 192
1

Counters

Quantity: 10Price: $283.21
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 698
1
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
1
Dress Down

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

Enchantment
Dress Down (mh2) 39
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
1
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (j16) 2
1
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (akr) 73
1
Repudiate

Instant
Repudiate // Replicate (rvr) 249
1
Stifle

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Instant
Stifle (cns) 108
1
Tale's End

Counter target activated ability, triggered ability, or legendary spell.

Instant
Tale's End (m20) 77
1

Dargorns

Quantity: 10Price: $187.30
Ancient Brass Dragon

Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Creature
Ancient Brass Dragon (clb) 111
1
Ancient Silver Dragon

Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 366
1
Atarka, World Render

Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Creature
Atarka, World Render (afc) 176
1
Dragonlord Dromoka

This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Creature
Dragonlord Dromoka (2x2) 202
1
Karrthus, Tyrant of Jund

Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.

Creature
Karrthus, Tyrant of Jund (sld) 1250
1
Lathliss, Dragon Queen

Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

Creature
Lathliss, Dragon Queen (j22) 566
1
Miirym, Sentinel Wyrm

Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.

Creature
Miirym, Sentinel Wyrm (clb) 284
1
Nicol Bolas

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Creature
Nicol Bolas (sld) 1069
1
Old Gnawbone

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature
Old Gnawbone (afr) 296
1
Silumgar, the Drifting Death

Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Creature
Silumgar, the Drifting Death (c17) 194
1

Draw

Quantity: 9Price: $80.34
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (clu) 84
1
Dragonborn Looter

{1}, {T}: Draw a card, then discard a card.

Creature
Dragonborn Looter (clb) 65
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (me1) 42
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (otc) 120
1
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123
1

Finisher

Quantity: 2Price: $27.98
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
1

Land

Quantity: 36Price: $515.58
Black Dragon Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 677
1
Contaminated Aquifer

({T}: Add {U} or {B}.) Contaminated Aquifer enters the battlefield tapped.

Land
Contaminated Aquifer (dmu) 245
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (akh) 254
2
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.

Land
Haunted Mire (dmu) 248
1
Haven of the Spirit Dragon

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Land
Haven of the Spirit Dragon (scd) 304
1
Hedge Maze

({T}: Add {G} or {U}.) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 326
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Island

({T}: Add {U}.)

Land
Island (akh) 251
2
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (slu) 1
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (rvr) 296
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (mkc) 279
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
1
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
1
Swamp

({T}: Add {B}.)

Land
Swamp (akh) 252
2
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
The World Tree

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 373
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
1
Undercity Sewers

({T}: Add {U} or {B}.) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
1
Underground Mortuary

({T}: Add {B} or {G}.) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1

Ramp

Quantity: 12Price: $84.58
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (cn2) 178
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 253
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (who) 230
1
Dragon's Hoard

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. {T}, Remove a gold counter from Dragon's Hoard: Draw a card. {T}: Add one mana of any color.

Artifact
Dragon's Hoard (j22) 763
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ltc) 244
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 300
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
1
Omenpath Journey

When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

Enchantment
Omenpath Journey (big) 48
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
1
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (plst) C16-170
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
1
Timeless Lotus

Timeless Lotus enters the battlefield tapped. {T}: Add {W}{U}{B}{R}{G}.

Artifact
Timeless Lotus (dmu) 239
1

Recursion

Quantity: 4Price: $30.32
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (ema) 78
1
Life

Sorcery
Life // Death (dmr) 216
1
Necromancy

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (mkc) 131
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (cc2) 5
1

Removal

Quantity: 6Price: $135.94
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
1
Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Sorcery
Crux of Fate (sta) 25
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (cmm) 84
1
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 147
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mkc) 142
1
Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Planeswalker
Ugin, the Spirit Dragon (slp) 6
1

Tutor

Quantity: 9Price: $235.92
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (uma) 88
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 27
1
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (dmr) 82
1
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (sld) 444
1
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 79
1
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (c13) 197
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
1
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (prm) 68053
1

Value

Quantity: 1Price: $14.99
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88
1

Sideboard

Quantity: 4Price: $14.33
Ancient Bronze Dragon

Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 214
1
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
1
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (moc) 224
1
Nimbleclaw Adept

Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.

Creature
Nimbleclaw Adept (clb) 86
1

Reserved List

Quantity: 5Price: $0.00
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (vma) 293
1
Intuition

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Instant
Intuition (tpr) 54
1
Survival of the Fittest

{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Enchantment
Survival of the Fittest (vma) 234
1
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (vma) 321
1
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (vma) 323
1

Tokens & Extras

Quantity: 2Price: $1.18
Dragon

Flying

Creature Token
Dragon (tcmm) 21
1
Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact Token
Treasure (tkhm) 19
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Do not play this deck. It is a flawed product of a deranged mind.\n\nYou see, one day I woke up and thought to myself\n\"What if I made a dragon 'tribal' deck with no red base and almost no artifact-based ramp?\"\nInstead of doing the sensible thing and immediately realizing how dumb this is, I persisted with the concept. This is how we ended up with a large number of large red creatures that we can never actually play from our hand.\n\nThis deck contains no extra turn effects and no infinites, to my knowledge. However it runs a high volume of interaction and tutors so ensure this is okay with your group before playing.\n\nStrategy:\nPlay a really awkward earlygame and pray nobody decides to tunnel your literally empty board while you ramp. Assumes your pod is not playing very aggressive decks since obviously you'll always lose to any deck that's running fast mana and able to make use of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Scion of the Ur-Dragon to begin putting large dragons straight into your GY. Usually your first target will be Ancient Silver Dragon, or if someone's beginning to amass clear advantage yet lacking blockers, Nicol Bolas. (This will quickly make table enemies)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"From here you can produce value from reanimating some dragons. Using Ancient Brass Dragon if you must."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your main wincon is resolving either Patriarch's Bidding or Torment of Hailfire. However you can force out some wins using Scion to copy the ancient dragons."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Scion can be used during an opponent's turn, particularly their end phase if you have floating mana left over. Additionally, while Scion loses its ability to copy after resolving its effect, you can still activate it in response to itself to aggressively cycle dragons if you know your opponents have no response."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPros:\n+ You can summon lots of dragons in one turn, trigger all their EtBs together, and turn them sideways.\n+ Lots of cards that include the word \"Dragon\"\n+ You can say you played a dragon deck with no red base for some reason (despite a large number of cards generating red mana anyway)\n+ Lots of different ways you can try playing this deck with multiple wincons (all of them suck)\n+ Bolass\n+ You aren't running Mana Crypt (awful card that kills you)\n\nCons:\n- Seriously. No fast mana is crippling if your opponents are playing aggressive decks with low curves. This would be the first thing I recommend changing if you want the deck to do better.\n- Lmao good luck ever paying for your commander with mana screw\n- Eventually your group will realize they can't keep letting Scion swing into face and draw you 12 cards.\n- Lots of cards that are completely dead in your hand\n- Vulnerable to exile effects you pretty much just scoop if the ancient dragons get exiled.\n- This deck is not competitive material. Many optimal decisions even within restraints were deliberately omitted by player preference. Some choices were as frivolous as \"I prefer the art on this card to the better one\".\n"}]}
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