74
4/7/2024
ComDanDânder
Deck Size: 119
Commander / EDH
Legal
Est deck cost: $165.68
Salt Sum: 31.93
No deck tags
74
4/7/2024
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Commander

Quantity: 2Price: $0.98
Atris, Oracle of Half-Truths

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Creature
Atris, Oracle of Half-Truths (thb) 209
2

Blocker

Quantity: 7Price: $5.83
Barrier of Bones

Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Creature
Barrier of Bones (grn) 61
1
Carrion

As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

Instant
Carrion (mir) 111
1
Essence Feed

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Sorcery
Essence Feed (roe) 110
1
Gomazoa

Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

Creature
Gomazoa (cmd) 48
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (cmm) 113
1
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (cmm) 115
1
Vertigo Spawn

Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Creature
Vertigo Spawn (cn2) 125
1

Bounce

Quantity: 13Price: $5.12
Aether Tradewinds

Return target permanent you control and target permanent you don't control to their owners' hands.

Instant
Aether Tradewinds (kld) 38
1
Barrin's Unmaking

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Instant
Barrin's Unmaking (inv) 46
1
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (me3) 30
1
Consign

Instant
Consign // Oblivion (hou) 149
1
Echoing Truth

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Instant
Echoing Truth (dmc) 109
1
Eye of Nowhere

Return target permanent to its owner's hand.

Sorcery
Eye of Nowhere (chk) 59
1
Obelisk of Undoing

{6}, {T}: Return target permanent you both own and control to your hand.

Artifact
Obelisk of Undoing (me4) 217
1
Reality Strobe

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Reality Strobe (fut) 43
1
Recoil

Return target permanent to its owner's hand. Then that player discards a card.

Instant
Recoil (dmr) 197
1
Regress

Return target permanent to its owner's hand.

Instant
Regress (roe) 83
1
Rescind

Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Rescind (vma) 90
1
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (clb) 92
1
Wipe Away

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.

Instant
Wipe Away (tsr) 100
1

Card Advantage

Quantity: 13Price: $13.39
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 60
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (otc) 94
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (cmm) 91
1
Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Forbidden Alchemy (clu) 86
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
1
Medomai's Prophecy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

Enchantment
Medomai's Prophecy (thb) 53
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (c18) 97
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (otc) 107
1
Scour All Possibilities

Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Scour All Possibilities (mh1) 67
1
Siphon Insight

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}

Instant
Siphon Insight (mid) 241
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (otc) 120
1
Truth or Tale

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Instant
Truth or Tale (tsp) 89
1

Graveyard

Quantity: 10Price: $5.06
Cabal Therapy

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Cabal Therapy (ema) 83
1
Call to Mind

Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Call to Mind (c14) 101
1
Déjà Vu

Return target sorcery card from your graveyard to your hand.

Sorcery
Déjà Vu (p02) 36
1
Flood of Recollection

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Sorcery
Flood of Recollection (cmr) 61
1
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (mkc) 110
1
Pull from the Deep

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Sorcery
Pull from the Deep (jou) 47
1
Runic Repetition

Return target exiled card with flashback you own to your hand.

Sorcery
Runic Repetition (c19) 94
1
Said

Sorcery
Said // Done (mh2) 60
1
Scion of Halaster

Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."

Enchantment
Scion of Halaster (clb) 145
1
Sorcerous Squall

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Sorcery
Sorcerous Squall (ltc) 504
1

Interaction

Quantity: 10Price: $12.38
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (otc) 89
1
Chainer's Edict

Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chainer's Edict (dmr) 78
1
Commit

Instant
Commit // Memory (lcc) 147
1
Crippling Fatigue

Target creature gets -2/-2 until end of turn. Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Crippling Fatigue (tor) 58
1
Funeral Charm

Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Instant
Funeral Charm (tsb) 44
1
Helm of Awakening

Spells cost {1} less to cast.

Artifact
Helm of Awakening (dmr) 224
1
Lost Hours

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Sorcery
Lost Hours (fut) 69
1
Piracy Charm

Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.

Instant
Piracy Charm (tsr) 78
1
Rags

Sorcery
Rags // Riches (akh) 222
1
Retraced Image

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

Sorcery
Retraced Image (tor) 46
1

Land

Quantity: 29Price: $51.29
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (otc) 288
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (clu) 234
1
Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (mom) 269
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (otc) 290
1
Island

({T}: Add {U}.)

Land
Island (otj) 279
8
Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (znc) 133
1
Mistvault Bridge

Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (mh2) 249
1
Nephalia Drownyard

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Land
Nephalia Drownyard (lcc) 344
1
Port of Karfell

Port of Karfell enters the battlefield tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Land
Port of Karfell (mkc) 280
1
Shipwreck Marsh

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 267
1
Submerged Boneyard

Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (znc) 141
1
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (2xm) 326
1
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 281
7
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (mkc) 300
1
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (otc) 328
1

Manipulation

Quantity: 19Price: $23.31
Ancestral Knowledge

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.

Enchantment
Ancestral Knowledge (wth) 32
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
1
Chronostutter

Put target creature into its owner's library second from the top.

Instant
Chronostutter (m15) 48
1
Foreshadow

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.

Instant
Foreshadow (vis) 33
1
Gone Missing

Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Gone Missing (soi) 67
1
Grasp of Phantoms

Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Grasp of Phantoms (mm3) 41
1
Hedron Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Creature
Hedron Crab (zen) 47
1
Hinder

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Instant
Hinder (2xm) 54
1
Isolation at Orthanc

Put target creature into its owner's library second from the top.

Instant
Isolation at Orthanc (ltr) 57
1
Lantern of Insight

Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.

Artifact
Lantern of Insight (5dn) 135
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (ema) 60
1
Metamorphose

Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Instant
Metamorphose (scg) 40
1
Otherworldly Gaze

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Otherworldly Gaze (mkc) 115
1
Predict

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Instant
Predict (c18) 98
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
1
Set Adrift

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.

Sorcery
Set Adrift (ktk) 54
1
Sudden Setback

The owner of target spell or nonland permanent puts it on the top or bottom of their library.

Instant
Sudden Setback (mkm) 72
1
Vanishment

Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Instant
Vanishment (avr) 82
1
Vortex Elemental

{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.

Creature
Vortex Elemental (bng) 56
1

Wheel

Quantity: 5Price: $31.55
Day's Undoing

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Sorcery
Day's Undoing (cmm) 85
1
Diminishing Returns

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Sorcery
Diminishing Returns (ema) 46
1
Echo of Eons

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Echo of Eons (mh1) 46
1
Game Plan

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Sorcery
Game Plan (bbd) 35
1
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123
1

Deck Stats

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Description

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