1.4k
4/28/2024
Tasigur, the Spoonkiller
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $800.32
Salt Sum: 39.53
1.4k
4/28/2024
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Commander

Quantity: 1Price: $0.59
Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

Creature
Tasigur, the Golden Fang (tsr) 333
1

Draw

Quantity: 11Price: $20.81
Cut of the Profits

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.

Sorcery
Cut of the Profits (snc) 72
1
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (brc) 84
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 285
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (rna) 178
1
Manifold Insights

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Sorcery
Manifold Insights (cm2) 44
1
Morbid Curiosity

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

Sorcery
Morbid Curiosity (bbd) 149
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (ema) 100
1
Nissa, Vital Force

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Planeswalker
Nissa, Vital Force (kld) 163
1
Scattered Thoughts

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Instant
Scattered Thoughts (vow) 74
1
Stinging Study

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Instant
Stinging Study (c21) 44
1

Land

Quantity: 33Price: $443.47
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (ody) 348
6
Island

({T}: Add {U}.)

Land
Island (ody) 336
4
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zen) 219
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zen) 223
1
Swamp

({T}: Add {B}.)

Land
Swamp (ody) 342
5
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (m15) 248
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zen) 229
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 441
1

Land Slow

Quantity: 5Price: $49.25
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (tsr) 406
1
Hagra Mauling

Instant
Hagra Mauling // Hagra Broodpit (znr) 106Hagra Mauling // Hagra Broodpit (znr) 106
1
Underground Mortuary

({T}: Add {B} or {G}.) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1

Protection

Quantity: 6Price: $18.60
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 398
1
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (ody) 251
1
Night of Souls' Betrayal

All creatures get -1/-1.

Enchantment
Night of Souls' Betrayal (chk) 133
1
Sangromancer

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Creature
Sangromancer (jmp) 272
1
Tainted Aether

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Enchantment
Tainted Aether (usg) 161
1

Ramp

Quantity: 13Price: $94.97
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (tsr) 363
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (tmp) 230
1
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (shm) 122
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 346
1
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
1
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 73
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (mir) 235
1
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (plst) IMA-185
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (lgn) 138
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
1
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (usg) 105
1

Recursion

Quantity: 4Price: $2.48
Dryad's Revival

Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dryad's Revival (mid) 183
1
Reap

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Instant
Reap (tmp) 247
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (mh1) 175
1
Rise of the Witch-king

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Sorcery
Rise of the Witch-king (ltr) 221
1

Removal

Quantity: 9Price: $57.17
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
1
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 64
1
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (mh1) 164
1
Golgari Charm

Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.

Instant
Golgari Charm (uma) 201
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (c19) 92
1
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (gvl) 53
1
Tear Asunder

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Instant
Tear Asunder (dmu) 183
1
Unravel the Aether

Choose target artifact or enchantment. Its owner shuffles it into their library.

Instant
Unravel the Aether (bng) 143
1

Self Mill

Quantity: 5Price: $15.31
Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.

Planeswalker
Ashiok, Dream Render (war) 228
1
Cemetery Tampering

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Enchantment
Cemetery Tampering (snc) 69
1
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Sorcery
Mulch (sth) 110
1
Tamiyo, Collector of Tales

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.

Planeswalker
Tamiyo, Collector of Tales (war) 220
1
Teferi, Master of Time

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Planeswalker
Teferi, Master of Time (m21) 75
1

Sweeper

Quantity: 4Price: $44.66
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (tsr) 106
1
Languish

All creatures get -4/-4 until end of turn.

Sorcery
Languish (jmp) 246
1
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 47
1
Pernicious Deed

{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

Enchantment
Pernicious Deed (apc) 114
1

Value

Quantity: 5Price: $22.45
Genesis Storm

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

Sorcery
Genesis Storm (c18) 30
1
God-Eternal Kefnet

Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
God-Eternal Kefnet (war) 53
1
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (m19) 65
1
Shark Typhoon

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

Enchantment
Shark Typhoon (otc) 113
1
Storm of Saruman

Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Enchantment
Storm of Saruman (ltr) 72
1

Win Con

Quantity: 4Price: $30.56
Army of the Damned

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Army of the Damned (c18) 113
1
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (plst) SOM-61
1
Thieving Amalgam

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Creature
Thieving Amalgam (c19) 21
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (hou) 77
1

Deck Stats

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Description

{"ops":[{"insert":"This is my try on a Tasigur build.\n\n I have been playing the deck for over four years now and changed it from a GB pure value control list to a strange group-hug-like form (with ramp for everyone - and many sweeper effects). For now I am back to the classical control style list. The group ramp did backfire way too often, so I prefer to only ramp myself. \n\nThe current iteration is trying to go in a more spellslinger type direction. I am trying to copy my ramp and removal spells for some extra value and eventually try to win by copying some of the big haymaker spells like torment of hailfire.\n\nI try to include cards from new sets, as far as I can get my hands on them, since I'm not so much a limited player.\nHope you enjoy my deck and feel free to leave me an upvote (+1) ;-)\n\nDeckbuilding houserules"},{"attributes":{"header":4},"insert":"\n"},{"insert":"My Playgroup has three categories for deckbuilding:\nCT (Combo+Tutor): means all cards are allowed\nT (Tutor): Excludes \"combos\". This is more or less meaning decks should not be able to end a game in a single turn, if they have some specific cards together.\nF (Fair): Excludes \"combos\" and tutors. Basic land tutors are allowed, but every other tutor is prohibited. Mass/multi land destruction is banned by houserules in F decks.\n\nDecktype: F"},{"attributes":{"header":4},"insert":"\n"},{"insert":"This deck is an F type, so do not suggest any tutors or combos please.Tasigur's activated ability abuses the F format. The opponent with the weakest spot on board needs specific handling/removal and is always your favorite target for the ability. This way you mostly get the spell you want. \n Another strong spot for this deck is the absence of mass/multi land destruction. This deck is extremely mana thirsty and has tons of ramp spells. But by format definition you are save to build a huge manabase (of mostly basics)\n"}]}
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