48
4/27/2024
Sol'kanar the Landwalker 1994
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $5027.64
Salt Sum: 37.18
48
4/27/2024
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Commander

Quantity: 1Price: $44.99
Sol'kanar the Swamp King

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

Creature
Sol'kanar the Swamp King (leg) 259
1

Artifact

Quantity: 9Price: $1067.91
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (3ed) 235
1
Cyclopean Tomb

{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Artifact
Cyclopean Tomb (2ed) 241
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (drk) 102
1
Gauntlet of Might

Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.

Artifact
Gauntlet of Might (2ed) 245
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (3ed) 267
1
Sandals of Abdallah

{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Artifact
Sandals of Abdallah (arn) 69
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1
Sword of the Ages

Sword of the Ages enters the battlefield tapped. {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Artifact
Sword of the Ages (leg) 296
1
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (drk) 112
1

Creature

Quantity: 24Price: $375.78
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (drk) 21
1
Black Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Creature
Black Knight (3ed) 95
1
Bog Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Bog Wraith (3ed) 96
1
Fallen Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Creature
Fallen Angel (leg) 97
1
Ghost Ship

Flying {U}{U}{U}: Regenerate Ghost Ship.

Creature
Ghost Ship (drk) 28
1
Goblins of the Flarg

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.

Creature
Goblins of the Flarg (drk) 70
1
Hypnotic Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Creature
Hypnotic Specter (3ed) 115
1
Junún Efreet

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.

Creature
Junún Efreet (arn) 28
1
Mahamoti Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature
Mahamoti Djinn (3ed) 66
1
Marsh Goblins

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Marsh Goblins (drk) 93
1
Mountain Yeti

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white

Creature
Mountain Yeti (leg) 159
1
Nicol Bolas

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Creature
Nicol Bolas (leg) 246
1
River Merfolk

{U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Creature
River Merfolk (fem) 24
1
Roc of Kher Ridges

Flying

Creature
Roc of Kher Ridges (3ed) 172
1
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (3ed) 125
1
Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll.

Creature
Sedge Troll (3ed) 174
1
Segovian Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature
Segovian Leviathan (leg) 76
1
Sengir Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Creature
Sengir Vampire (3ed) 129
1
Shivan Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Creature
Shivan Dragon (3ed) 177
1
Sisters of the Flame

{T}: Add {R}.

Creature
Sisters of the Flame (drk) 74
1
Tetsuo Umezawa

Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.

Creature
Tetsuo Umezawa (leg) 262
1
Vampire Bats

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Creature
Vampire Bats (leg) 125
1
Vesuvan Doppelganger

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

Creature
Vesuvan Doppelganger (3ed) 88
1
Zephyr Falcon

Flying, vigilance

Creature
Zephyr Falcon (leg) 86
1

Enchantment

Quantity: 11Price: $325.95
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (drk) 58
1
Burrowing

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Enchantment
Burrowing (3ed) 140
1
Evil Presence

Enchant land Enchanted land is a Swamp.

Enchantment
Evil Presence (3ed) 110
1
Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Fear (3ed) 111
1
Fishliver Oil

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Enchantment
Fishliver Oil (arn) 13
1
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (fem) 58a
1
Invisibility

Enchant creature Enchanted creature can't be blocked except by Walls.

Enchantment
Invisibility (2ed) 60
1
Orcish Oriflamme

Attacking creatures you control get +1/+0.

Enchantment
Orcish Oriflamme (3ed) 169
1
Phantasmal Terrain

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Enchantment
Phantasmal Terrain (3ed) 70
1
Power Artifact

Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Power Artifact (atq) 11
1
Unholy Strength

Enchant creature Enchanted creature gets +2/+1.

Enchantment
Unholy Strength (3ed) 133
1

Instant

Quantity: 13Price: $79.51
Blood Lust

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Instant
Blood Lust (leg) 135
1
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (3ed) 49
1
Counterspell

Counter target spell.

Instant
Counterspell (3ed) 54
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (3ed) 99
1
Fissure

Destroy target creature or land. It can't be regenerated.

Instant
Fissure (drk) 63
1
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (3ed) 153
1
Howl from Beyond

Target creature gets +X/+0 until end of turn.

Instant
Howl from Beyond (3ed) 114
1
Inferno

Inferno deals 6 damage to each creature and each player.

Instant
Inferno (drk) 71
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (3ed) 162
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (3ed) 171
1
Shatter

Destroy target artifact.

Instant
Shatter (3ed) 175
1
Teleport

Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.

Instant
Teleport (leg) 80
1
Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Instant
Terror (3ed) 132
1

Land

Quantity: 36Price: $3067.98
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (arn) 71
1
Island

({T}: Add {U}.)

Land
Island (3ed) 295
4
Island

({T}: Add {U}.)

Land
Island (3ed) 296
3
Island

({T}: Add {U}.)

Land
Island (3ed) 297
3
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (drk) 117
1
Mountain

({T}: Add {R}.)

Land
Mountain (3ed) 301
3
Mountain

({T}: Add {R}.)

Land
Mountain (3ed) 302
3
Mountain

({T}: Add {R}.)

Land
Mountain (3ed) 303
3
Safe Haven

{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Land
Safe Haven (drk) 118
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (atq) 82c
1
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 298
4
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 299
3
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 300
3
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
1
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
1

Sorcery

Quantity: 6Price: $65.52
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (3ed) 50
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (3ed) 105
1
Disintegrate

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Sorcery
Disintegrate (3ed) 142
1
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (3ed) 150
1
Shatterstorm

Destroy all artifacts. They can't be regenerated.

Sorcery
Shatterstorm (3ed) 176
1
Syphon Soul

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Sorcery
Syphon Soul (leg) 118
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"This deck was made only using Old School cards released in 1993 and 1994, which includes all sets from FALLEN EMPIRES and before.\n\nLandwalking, eh? This is a classic creature deck with the themeing focused on making your creatures unblockable via landwalk and flying. There are quite a few ways to give your creatures landwalking, and then turning your opponent's lands into the desired type so you can mozy on over. Sol'kanar is quite beefy too, so you'll be able to rack up some Commander Damage on your opponents pretty quickly.\n\nWin-Con: Play your big creatures, attack with your big creatures, make opponents' number go down. MTG like Richard Garfield intended.\n"}]}
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