48
4/23/2024
Vampires
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $519.48
Salt Sum: 31.57
48
4/23/2024
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Commander

Quantity: 1Price: $119.99
Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Creature
Edgar Markov (c17) 36
1

Anthem

Quantity: 4Price: $37.36
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (m10) 207
1
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (voc) 150
1
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (dka) 143
1
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (pm10) 118★
1

Counters

Quantity: 8Price: $8.58
Bloodlord of Vaasgoth

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Creature
Bloodlord of Vaasgoth (pm12) 82★
1
Cordial Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
1
Drana, Liberator of Malakir

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (bfz) 109
1
Knight of the Ebon Legion

{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Creature
Knight of the Ebon Legion (m20) 105
1
Markov Blademaster

Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Creature
Markov Blademaster (dka) 96
1
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (rtr) 71
1
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (isd) 158
1
Stromkirk Noble

Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Noble (isd) 164
1

Creature

Quantity: 2Price: $29.98
Amalia Benavides Aguirre

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Amalia Benavides Aguirre (lci) 221
1
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 92
1

Draw

Quantity: 11Price: $11.99
Bloodtracker

Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Bloodtracker (voc) 122
1
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
1
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (mom) 11
1
Imposing Grandeur

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Sorcery
Imposing Grandeur (voc) 24
1
Kamber, the Plunderer

Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Kamber, the Plunderer (voc) 19
1
Mathas, Fiend Seeker

Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

Creature
Mathas, Fiend Seeker (c17) 42
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (voc) 133
1
Predators' Hour

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Sorcery
Predators' Hour (voc) 21
1
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (rix) 88
1
Underworld Connections

Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."

Enchantment
Underworld Connections (voc) 138
1
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (wot) 37
1

Finisher

Quantity: 1Price: $3.99
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (som) 61
1

Instant

Quantity: 1Price: $0.35
Vampiric Fury

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Instant
Vampiric Fury (isd) 167
1

Land

Quantity: 33Price: $111.75
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (puma) U32
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
1
Foreboding Ruins

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (voc) 174
1
Mountain

({T}: Add {R}.)

Land
Mountain (vow) 274
15
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (ddn) 34
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (voc) 177
1
Plains

({T}: Add {W}.)

Land
Plains (mid) 268
2
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (voc) 183
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 273
9
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (vow) 403
1

Lifegain

Quantity: 2Price: $1.38
Sangromancer

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Creature
Sangromancer (mbs) 53
1
Vampire Nighthawk

Flying, deathtouch, lifelink

Creature
Vampire Nighthawk (zen) 116
1

Protection

Quantity: 2Price: $43.38
Reroute

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.

Instant
Reroute (rav) 139
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (plst) C17-8
1

Ramp

Quantity: 6Price: $23.64
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
1
Black Market

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Enchantment
Black Market (c17) 98
1
Nirkana Revenant

Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.

Creature
Nirkana Revenant (voc) 134
1
Scion of Opulence

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Scion of Opulence (voc) 28
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
1
Strefan, Maurer Progenitor

Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

Creature
Strefan, Maurer Progenitor (voc) 2
1

Recursion

Quantity: 5Price: $12.41
Bloodline Necromancer

Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (voc) 120
1
Elixir of Immortality

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Artifact
Elixir of Immortality (m11) 206
1
Gravepurge

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Instant
Gravepurge (dka) 65
1
Olivia, Crimson Bride

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Creature
Olivia, Crimson Bride (vow) 343
1
Sinister Waltz

Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

Sorcery
Sinister Waltz (voc) 30
1

Removal

Quantity: 17Price: $73.65
All Will Be One

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Enchantment
All Will Be One (one) 118
1
Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Creature
Anowon, the Ruin Sage (wwk) 49
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
1
Captivating Vampire

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Creature
Captivating Vampire (m11) 87
1
Dreadbore

Destroy target creature or planeswalker.

Sorcery
Dreadbore (rtr) 157
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (voc) 129
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (mbs) 43
1
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (gtc) 177
1
Midnight Arsonist

When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Creature
Midnight Arsonist (voc) 27
1
Mortify

Destroy target creature or enchantment.

Instant
Mortify (cns) 190
1
Olivia Voldaren

Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Creature
Olivia Voldaren (isd) 215
1
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Sorcery
Olivia's Wrath (voc) 20
1
Patron of the Vein

Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Creature
Patron of the Vein (voc) 135
1
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c17) 70
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (c17) 76
1
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (arb) 46
1
Victim of Night

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Instant
Victim of Night (isd) 124
1

Sorcery

Quantity: 1Price: $0.49
Hit the Mother Lode

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Hit the Mother Lode (lci) 153
1

Tokens

Quantity: 4Price: $37.46
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
1
Elenda, the Dusk Rose

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Creature
Elenda, the Dusk Rose (rix) 157
1
Glass-Cast Heart

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Artifact
Glass-Cast Heart (voc) 18
1
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
1

Tutor

Quantity: 2Price: $3.08
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (m11) 93
1
Increasing Ambition

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Ambition (dka) 69
1

Deck Stats

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