Help! Cutting cards from a deck i really hard

Glych avatarGlych 10 months
{"ops":[{"insert":"Hi!\nI've been working on this "},{"attributes":{"link":"https://www.archidekt.com/decks/4053545/khrn_is_everywhere"},"insert":"Khârn the Betrayer"},{"insert":" deck with a bunch of equipments/aura, theft and pinger to make Kharn fly around and hit people a lot, but i'm having a big problem with cutting out the last cards.\n\nAs you can probably also see when looking at the deck, i've been trying to make it pretty budget (in cardmarket standards) while it's still fun to play.\n\nI hope someone will help me with this\n"}]}
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John_Sherwood avatarJohn_Sherwood 10 months
{"ops":[{"insert":"I looked at your list and saw you already cut to 100, so I'm a little late to the party.\n\nI don't think the deck has enough lands or ramp. At 34 lands this deck will mulligan and fall behind curve a lot. Command Zone did a great episode about lands aabout a year ago. Link to the "},{"attributes":{"link":"https://youtu.be/Hg7nFiDNeHs"},"insert":"video"},{"insert":". Right around 8:15 they break down the probability of having enough lands in opening hand based on the numbers of lands in the deck. Spoiler: at 37 lands the chance of a 3-4 land hand is less than 50%. If you play at tables that care about mulligan rules, it's in your best interest to run a few more lands. \n\nI would cut one pinger and one "},{"insert":{"card-link":"Threaten"}},{"insert":" (gain control) effect and add two more lands.\n"}]}
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