Deckbuilding Contest - July 2022

Jeremy avatarJeremy 22 months
{"ops":[{"insert":"\nHello brewers,"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor this month’s "},{"attributes":{"link":"https://www.cardkingdom.com/"},"insert":"Card Kingdom"},{"insert":"-sponsored deckbuilding contest, we’re imposing a different kind of restriction: The rarity of cards in your deck must reflect the rarity distribution of a regular draft booster pack. If that sounds suspiciously like "},{"attributes":{"italic":true},"insert":"math"},{"insert":" to you, don’t fret! We’ve got the details worked out below:\n\nWhat’s the contest all about?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to "},{"attributes":{"link":"https://www.cardkingdom.com/"},"insert":"cardkingdom.com"},{"insert":". \n\n"},{"attributes":{"italic":true},"insert":"For July’s deckbuilding contest, brew a Commander/EDH legal deck using the rarity distribution of a draft booster pack. This means your deck should include 8 rares/mythics, 21 uncommons, and 71 commons. For the purposes of this contest, a card’s rarity is determined by the one assigned by the printing you choose."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA few notes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Since the 14 non-basic cards in a draft booster doesn’t divide evenly into the 100 cards in a commander deck, we’ve done some rounding to the benefit of rares/mythics."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can easily tell how many of each rarity are in your deck by selecting “Rarity” from the “Stack By” dropdown at the top of your deck page (see the gif below). Your Commander will not be sorted this way, so you’ll need to remember to add that to the appropriate rarity. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basic lands count as commons despite having their own slots in draft booster packs. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your Commander(s), as part of the 100 cards in a deck, count toward the rarity restrictions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since Companions are not included in the 100 of a deck (technically existing in the Sideboard), they do not count toward these rarity restrictions. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Printings with the “Special” rarity (i.e. timeshifted cards from Time Spiral and Time Spiral Remastered) should be avoided for simplicity’s sake. If you want to play one of these cards, use one of its other printings. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Printings in your deck should either be all paper or all MTGO for the purposes of rarity. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"image":"https://i.imgur.com/KAMNBBY.gif"}},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere’s how to participate:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to either this newspost or "},{"attributes":{"link":"https://twitter.com/archidekt/status/1550542357954564096?s=20&t=xMisllWwaVx15P7tNNfP6Q"},"insert":"the announcement tweet"},{"insert":" from the "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"@archidekt"},{"insert":" account on Twitter with a link to your deck before 9:00pm ET (UTC -4, currently) on "},{"attributes":{"bold":true},"insert":"Friday, July 29, 2022"},{"insert":". Only one submission per user!\n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Additional characteristics by which your deck may be judged include playability and uniqueness (i.e. “spice”); budget has no direct bearing on your chances to win. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Saturday, July 30, 2022"},{"insert":", we'll tweet out a poll for the community to vote on its favorite of the three selected finalists' lists. Any finalists who submitted their lists on Archidekt will be notified via the email associated with their account. We’ll also publish a newspost on Archidekt announcing the finalists and linking to the poll on Twitter. Each finalist will be awarded store credit to cardkindom.com. The value of the credit is in US dollars and depends on the finalist's placement in the community poll at the end of its two day duration:\n1st Place Prize - $50"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $30"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $20"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists will be contacted via Twitter or email (depending on where they submitted) regarding their winnings following the conclusion of the poll by "},{"attributes":{"bold":true},"insert":"Tuesday, August 2, 2022"},{"insert":". Please note, you must have a Card Kingdom account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardkingdom.com/register"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nAn important note:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unfortunately, due to wild variance in contest laws, eligibility is limited to residents of the United States and Canada (excluding Quebec). We’d love to allow all of our users to participate, but ensuring we are legally compliant with each country’s national laws is too great a barrier. For additional information regarding eligibility, check our "},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"official contest rules"},{"insert":". \n\nCongratulations to June’s winners! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"1st Place: "},{"attributes":{"link":"https://archidekt.com/user/107345"},"insert":"DankCastle"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2888894#Soul_Nourishing_Citizen_Tribal"},"insert":"Soul Nourishing Citizen Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place: "},{"attributes":{"link":"https://archidekt.com/user/28666"},"insert":"MityEDH"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2898050#(C19)_-_Mystic_Intellect_[Reanimate_Brew_Comp]"},"insert":"Mystic Intellect Reanimator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place: "},{"attributes":{"link":"https://archidekt.com/user/10631"},"insert":"xerogold"},{"insert":" - "},{"attributes":{"link":"https://archidekt.com/decks/2891295#Ghave_the_Enchanter_(Counterpunch)"},"insert":"Ghave the Enchanter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThank you!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you have any other questions, feel free to ask here or reach, on Twitter, or in our "},{"attributes":{"link":"https://discord.gg/eZg3mvJd7v"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n\n"}]}
Edited 7/22/2022, 9:09:27 PM
8
StannumMantis avatarStannumMantis 22 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3012818#Thopter_Throwdown"},"insert":"Thopter Throwdown"},{"insert":"\n\nThis is a thopter tribal deck that wants to go wide using "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" with lots of cheap artifacts to create an expansive assembly flying robots. Once the aerial army has been assembled, throw out a few anthems and lords like "},{"insert":{"card-link":"Chief of the Foundry"}},{"insert":" and "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" , then swing in with a horde of not-so-small avian automatons to annihilate your adversaries. Alternatively, assemble the ultimate (kind-of) thopter with "},{"insert":{"card-link":"Mechtitan Core"}},{"insert":" (use "},{"insert":{"card-link":"Thopter Assembly"}},{"insert":" for accurate art), and continue the assault. If you find yourself in a war of attrition and all your artifacts abolished, "},{"insert":{"card-link":"Mirrodin Besieged"}},{"insert":" provides another alternate wincon to achieve victory.\n"}]}
1
Slogan5 avatarSlogan5 22 months
{"ops":[{"insert":"So for this month I looked at my decks and realized my Skullbriar deck was most of the way there, so with a few tweaks ended up with this "},{"attributes":{"link":"https://archidekt.com/decks/3026126#Skullbriar_July_2022"},"insert":"https://archidekt.com/decks/3026126#Skullbriar_July_2022"},{"insert":" where the goal is still get down Skullbriar early and go for Commander damage. By removing rares I got to play more fogs, which would probably do a better job of buying the deck time to kill opponents 2 and 3. The rest of the deck either grants counters, draws cards, removes troublesome permanents, or tries to ramp since we want both colors ASAP.\n"}]}
1
Wolf__Brause avatarWolf__Brause 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3026873#Fynn,_the_Fangbeater Thank you for hosting this contest! This deck is basically built on deathtouch creatures to give the opponents poison counters (through the Commander) and proliferate to get more poison counters and win the game.\n"}]}
2
HelenaBruh avatarHelenaBruh 22 months
{"ops":[{"insert":"Ever since I saw "},{"insert":{"card-link":"Subira, Tulzidi Caravanner"}},{"insert":", I was impressed with her versatility and her ability to turn random draft chaff into danger using just a few synergy pieces, as well as her incredible card draw ability. This deck aims to play hyper-aggressively and force through damage by pumping ridiculous amounts of mana through Subira, allowing her to refill our hand over and over again. I used three of my uncommon slots for protection pieces and snuck a "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" in at common as well to make sure that she gets the job done. The biggest subtheme of this deck is Goblins, solely because of one absolutely ridiculous common: "},{"insert":{"card-link":"Brightstone Ritual"}},{"insert":". With just a few goblins out plus either "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" or "},{"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" and Subira herself, this will kill AT LEAST one player, for an incredibly cheap entry fee of ONE red mana at INSTANT SPEED. "},{"insert":{"card-link":"Battle Hymn"}},{"insert":" fulfills a similar role here, but Ritual is in its own league in my humble opinion.\n\nI wanted to make sure my seven rare slots other than Subira were solely dedicated to cards that can and will win me the game. Other than Torbran and Stadium, we have "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" and its two companion cards, "},{"insert":{"card-link":"Hanweir Garrison"}},{"insert":" and "},{"insert":{"card-link":"Goblin Rabblemaster"}},{"insert":". You can either catch an unsuspecting opponent with no blockers off-guard and throw infinite combats at them, building up an army in the case of Hanweir Garrison, or use the \"untap ALL creatures you control\" clause on Breath to repeatedly use something like "},{"insert":{"card-link":"Goblin Tunneler"}},{"insert":" on each new token, and have Subira take care of the rest, allowing you to push through blockers. "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":" ensures you always have more than enough mana on hand, while "},{"insert":{"card-link":"Berserkers' Onslaught"}},{"insert":" doubles both your damage AND your card draw, allowing you to assemble lethal damage and/or a combo as quickly as possible.\n\nWe have plenty of mana rocks to support us continuously pumping mana into Subira, with "},{"insert":{"card-link":"Unstable Obelisk"}},{"insert":" and "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" (alongside "},{"insert":{"card-link":"Vandalblast"}},{"insert":") doubling as removal and "},{"insert":{"card-link":"Replicating Ring"}},{"insert":", "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" and "},{"insert":{"card-link":"Glittering Stockpile"}},{"insert":" providing the massive amounts of mana we need to make sure we can pull off a win.\nWe can also pump all of this extra mana into some alternative ways to finish off the table including our Invokers for direct damage and our firebreathing creatures.\n\nThe end goal here, which I have hopefully accomplished, is a deck that can still compete fairly well in the mid-to-high-power range despite the limitations imposed on it, and one that is exciting and interesting to play and likely requires you to be very strategic with mana distribution in close games in order to win. I named the deck after a jazz standard from one of my favorite composers and the highlight song from one of my favorite movies, Whiplash (AKA what this deck may give you).\n\nHope you enjoy: "},{"attributes":{"link":"https://archidekt.com/decks/3027281#Caravan_-_Duke_Ellington"},"insert":"https://archidekt.com/decks/3027281#Caravan_-_Duke_Ellington"},{"insert":"\n\n\n"}]}
1
bradlep11 avatarbradlep11 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3027465#Grunn_Smash\n\nHere is my Grunn voltron build. It is all in on getting Grunn out and smashing people. It has lots of tricks to protect Grunn and also pump him up to 1 shot people.\n"}]}
1
m.honey avatarm.honey 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3018032#Brudiclad,_Telchor_Engineer I already wanted ti built a Brudiclad deck anyway! This was a good opportunity. Thank you for making this contest!\n"}]}
3
stinkyk8 avatarstinkyk8 22 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3028183#deckbuilding_contest"},"insert":"https://archidekt.com/decks/3028183#deckbuilding_contest"},{"insert":"\n\nSure, I know I submitted a Kalamax deck for the last contest, but this time I really mean it! \n\nI built this deck for my own playgroup's first deckbuilding challenge where we tried to build the best pauper/peasant deck we possibly could. So this is technically an upgrade of that one because I get 7 additional Rare/Mythics! hooray!\n\nThe idea is simple: Spellslinger Voltron, where you use Kalamax's triggered ability to maximize combat tricks so you can pump other creatures (Hello Deekah, Veyran, and Sprite Dragon.....) or just pump up Kalamax and give him trample to destroy your opponents with commander damage. \n\nLuckily, there are A LOT of options for combat tricks and cantrips that are common. Which is why Kalamax is so cool for this challenge. That being said, most of the cards that are particularly awesome for this deck happen to be Uncommon, which is why I chose the Rare version of Sol Ring, but you do what you gotta do.\n\nStep One: attack with Kalamax so he's tapped\nStep Two: cast an instant to double up its effect\nStep Three: profit! (especially if you have Storm-Kiln Artist on the battlefield.)\n\nThen cast instants on other players' turns while Kalamax is tapped to double up on your draw spells, removal spells, ramp spells, or counterspells. And in a pinch, use an untapping effect to surprise your opponents with a blocker they didn't expect!\n\nThe deck is so fun to pilot, since everything is so aggressive and reactionary. Hope you like it!\n\n\n"}]}
Edited 7/26/2022, 10:04:55 PM
1
gl00my avatargl00my 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3029558#Oji,_The_Exquisite_Flicker\n"}]}
0
bugz_the_cat avatarbugz_the_cat 22 months
{"ops":[{"insert":"Decided to rebuild one of my favorites. A deck tech and inspiration is in the descriptions of the deck.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/3029597#Kick_A$$_Deck"},"insert":"Hallar"},{"insert":"\n"}]}
1
Aroused_Waffle avatarAroused_Waffle 22 months
{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/3029859#Magar's_Puppets_of_Doom!"},"insert":"Magar's Puppets of Doom!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEver since I saw this card spoiled just a few days ago, I loved the idea of re-animating the largest spells in Magic and throwing them at my opponents for huge value! So here is my beloved Magar deck, filled to the brim with all sorts of Rakdos removal, card draw/discard, and a sprinkle of terrifying spells to finish the job once my opponents are down. \n\nStrategy:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"My beloved puppets love to keep the boards of my enemies clean, while continually dishing out more and more spells onto the battlefield to overwhelm them with value. The larger my armada of instants and sorceries on board, the more difficult it will prove to prevent me from flooding them with free removal, card draw, and burn spells. \n\nAlthough the core of my strategy is to control the amount of creatures on board and burn my opponents to death, my end goal is to abuse some of the most terrifying instants/sorceries in Magic. With the amount of creature removal at my disposal, I'll make sure nothing can stop me from casting them >:).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Worldfire"}},{"insert":" :"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Magar of the Magic Strings"}},{"insert":" is worded particularly strangely, and allows for some funky shenanigans. When each of my 3/3 puppets do combat damage, those triggers will go on the stack, and I "},{"attributes":{"italic":true},"insert":"may "},{"insert":"cast them. This means that if I have "},{"insert":{"card-link":"Worldfire"}},{"insert":" and a burn spell like "},{"insert":{"card-link":"Grapeshot"}},{"insert":" on my field, it turns into a game-winning combo. It also works splendidly with "},{"insert":{"card-link":"Volley of Boulders"}},{"insert":" and "},{"insert":{"card-link":"Blood for the Blood God!"}},{"insert":". Attack, stack the triggers so that Worldfire is cast first and then Grapeshot, and kill off my opponents with a barrage of stormy grapes!\n\n"},{"insert":{"card-link":"Worst Fears"}},{"insert":" :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This spell is downright evil, and by turning it into a creature, I get to basically "},{"insert":{"card-link":"Mindslaver"}},{"insert":" someone every single turn! The only downside to Magar is that his puppets will be exiled the moment they leave the battlefield. Being able to control the player that I think is most likely to wipe me out every turn cycle helps me lock down the game even harder.\n\nDualcasting:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each spell is cast separately in their own instance when they deal combat damage to a player. This means that a card like "},{"insert":{"card-link":"Fury Storm"}},{"insert":" won't work if its a creature, since it will have no target to copy. However, "},{"insert":{"card-link":"Doublecast"}},{"insert":" and "},{"insert":{"card-link":"Dual Strike"}},{"insert":" count the "},{"attributes":{"italic":true},"insert":"next "},{"insert":"instant or sorcery I cast, so they are major support spells in my deck.\n\n"},{"insert":{"card-link":"Skull Storm"}},{"insert":" :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A terrifying spell if you have no creatures on board. Especially if after I deal the damage with it, I stack it so that I cast it "},{"attributes":{"italic":true},"insert":"after "},{"insert":"the other removal spells that I did damage with. If I cast "},{"insert":{"card-link":"All Is Dust"}},{"insert":", all of my opponents creatures get sacrificed, and my puppets will stay on the field since they are "},{"attributes":{"bold":true},"insert":"colorless face-down permanents."},{"insert":" With no creatures, Skull Storm will make swift work of them.\n\n-------------------------------------------------\n\nAll of these cool spells and combos are made effective by the amount of card draw/discard that I have in the deck. Cards like "},{"insert":{"card-link":"Seize the Spoils"}},{"insert":", "},{"insert":{"card-link":"Tormenting Voice"}},{"insert":", and "},{"insert":{"card-link":"Dragon's Rage Channeler"}},{"insert":" help me burn through my deck. I've already played with this deck and it works very splendidly. It was a passion project to make it work, and I'm so happy that it does <3.\n"}]}
2
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/3016731#Lavinia_%22The_LOCKDOWN!%22"},"insert":"Lavinia \"The LOCKDOWN!\" (Commander / EDH) - Archidekt"},{"insert":"\n\nThis deck wants to get Lavinia into play so that you can either flicker, bounce/ recast or copy her so that her ETB keeps opponents’ boards locked down as you build up. Combat is the main mechanism for winning (especially if everyone else’s creatures are Detained).\n\nYour Planeswalkers provide a slight “oppression” element to the deck making it cost more for opponents to cast spells with Dovin and Kasmina, limit their card access with Narset and forcing them to cast spells only on their turn while giving you the option of speeding up your tempo with Teferi.\n\nFor those nonland permanents that are over 4 cmc, removal is the name of the game and there are lots of options to do that so your team can swing-out unimpeded. Exiling threats, bouncing them back to your opponents’ hand or even copying them so you have one of your own are all options. A few Eldrazi beaters also lend a hand by clearing the way via annihilator abilities. \n\nIf you view the deck, use the MULTIPLE view to see how each card is used.\n"}]}
Edited 7/28/2022, 8:08:23 PM
1
DaveLists avatarDaveLists 22 months
{"ops":[{"insert":"Alright, here's one of my weirdest brews, booster packs style:\n\n"},{"attributes":{"bold":true,"link":"https://archidekt.com/decks/3031278#Grenzo,_Wall_Warden_Contest_Entry"},"insert":"Grenzo Rakdos Wall Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe goal of this deck is to be as un-rakdos as possible: casting as few as 3 or 4 spells the entire game, playing almost exclusively defenders, and having most of your turns consist of \"draw, land, pass.\"\n\nThe real magic starts on the end step before your turn starts. Once "},{"insert":{"card-link":"Grenzo, Dungeon Warden"}},{"insert":" comes down as a 2/2, save all your mana to activate his ability - hoping to bring out tons and tons of walls, including a bunch that can ping your opponents down. Early game you'll build your board state by activating grenzo and playing as many lands as you can hope to top-deck - its the only rakdos deck where you never, ever want to see a nonland. You'll also develop mana using cards like "},{"insert":{"card-link":"Burnished Hart"}},{"insert":" or bringing out honorary pseudodefender "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":", all while being the least threatening player on the board - "},{"attributes":{"italic":true},"insert":"walls can't hurt anyone, right?"},{"insert":"\n\nMid-game, you can use "},{"insert":{"card-link":"Goblin Welder"}},{"insert":" or "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" to bring out some of the deck's most powerful artifacts - "},{"insert":{"card-link":"Heartstone"}},{"insert":" and "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", to really boost your grenzo activations. Heck, with "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" out and a sac outlet, its possible to go through most of your deck at this point. You can also manipulate your topdeck with scrying effects like "},{"insert":{"card-link":"Crystal Ball"}},{"insert":" or the bottom of your deck with cards like "},{"insert":{"card-link":"Reito Lantern"}},{"insert":". If you're lucky, you can even take out a player early using "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" and "},{"insert":{"card-link":"Vent Sentinel"}},{"insert":".\n\n\nThe deck also runs a handful of really useful hate. While "},{"insert":{"card-link":"Rug of Smothering"}},{"insert":" isn't a defender, it plays a convincing one and is an absolute all-star, accelerating the game at breakneck speed while not affecting you (since you play almost no spells!). There's tools like "},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":" and "},{"insert":{"card-link":"The Cauldron of Eternity"}},{"insert":" to double up on useful ETBs (or go infinite with "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":"), and some unexpected removal spells in "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":" and "},{"insert":{"card-link":"Plundering Barbarian"}},{"insert":".\n\nTowards the end of the game, you hit the least rakdos-like combo finish imaginable - "},{"attributes":{"bold":true},"insert":"infinite, recurring walls of death"},{"insert":"! With most of your deck in play or milled, your goal is to somehow get "},{"insert":{"card-link":"Feldon of the Third Path"}},{"insert":" into play with haste - either off of grenzo, a flashed-back "},{"insert":{"card-link":"Dread Return"}},{"insert":", or put on top of your library with "},{"insert":{"card-link":"Witch's Cottage"}},{"insert":". Then, you activate him targeting "},{"insert":{"card-link":"Balthor the Defiled"}},{"insert":", who sacrifices to recur all of your black and red creatures -- which includes a haste enabler in "},{"insert":{"card-link":"Battle Rampart"}},{"insert":" and a bunch of pingers! With any of the mana generating outlets on board, you've gone infinite - you can now win via pinging, or saccing cards to "},{"insert":{"card-link":"Catapult Fodder // Catapult Captain"}},{"insert":", or even tapping them with "},{"insert":{"card-link":"Kyren Negotiations"}},{"insert":" if you got lucky and drew it. Heck, you can even win by recurring "},{"insert":{"card-link":"Stirring Bard"}},{"insert":" a ton of times and going through the undercity. \n\nAnyways, that's the deck - running the least rakdos pile possible, and mostly commons. Oh, and it even runs my favorite, shittiest sol ring of all time - "},{"insert":{"card-link":"Thran Turbine"}},{"insert":".\n"}]}
Edited 7/27/2022, 10:35:13 AM
1
skelearmor avatarskelearmor 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3031494#Jon_Irenicus_Contest_Deck\n\nthis deck is Jon Irenicus stax that focuses on being oppresive through jon to give stax pieces to opponents that they cant get rid of while also drawing many cards and has infect included as a back up wincon. The primary win condition is demonic consultation thassas oracle though the deck runs fewer tutors to make the playstyle more interesting\n"}]}
1
dadE avatardadE 22 months
{"ops":[{"insert":"https://archidekt.com/decks/3022310#Hallar_Firefletcher_-_Booster_Pack_Challenge\n"}]}
0
lvl9lightspell avatarlvl9lightspell 22 months
{"ops":[{"insert":"I give you "},{"insert":{"card-link":"Thalisse, Reverent Medium"}},{"insert":" and her army of spirits.\n\nhttps://archidekt.com/decks/3028925#Thalisse_Aristocrats_July_Challenge\n\nI've been trying to make Halo Fountain work recently, and Thalisse seemed like a good way to get one of my pet cards into a shell that could work in this challenge. The goal of the deck is, as expected, to generate plenty of spirits and flood the board. Because our biggest token generators work at instant speed, we can use them with Thalisse's trigger on the stack in the end step of the person in front of us. This prevents someone from being rude and wiping the board before we're able to activate Halo Fountain for the win. The deck also includes a number of aristocrats elements, both in order to draw through the deck, and as a way to drain our opponents out and threaten their life totals.\n"}]}
1